/* Copyright 1993-2002 The MathWorks, Inc. */ /* Source file for reducep MEX file */ /* $Revision: 1.4 $ */ #ifndef GFXGEOM_3D_INCLUDED // -*- C++ -*- #define GFXGEOM_3D_INCLUDED #include "Vec3.h" #include "Vec4.h" #include "Array.h" // // Generally useful geometric functions // extern Vec3 randomPoint(const Vec3&, const Vec3&); // on segment extern Vec3 randomPoint(const Vec3&, const Vec3&, const Vec3&); // in triangle extern real triangleArea(const Vec3&, const Vec3&, const Vec3&); extern real triangleCompactness(const Vec3&, const Vec3&, const Vec3&); class Bounds { public: Vec3 min, max; Vec3 center; real radius; unsigned int points; Bounds() { reset(); } void reset(); void addPoint(const Vec3&); void complete(); }; class Plane { // // A plane is defined by the equation: n*p + d = 0 Vec3 n; real d; public: Plane() : n(0,0,1) { d=0; } // -- this will define the XY plane Plane(const Vec3& p, const Vec3& q, const Vec3& r) { calcFrom(p,q,r); } Plane(const array& verts) { calcFrom(verts); } Plane(const Plane& p) { n=p.n; d=p.d; } void calcFrom(const Vec3& p, const Vec3& q, const Vec3& r); void calcFrom(const array&); bool isValid() const { return n[X]!=0.0 || n[Y]!=0.0 || n[Z]!= 0.0; } void markInvalid() { n[X] = n[Y] = n[Z] = 0.0; } real distTo(const Vec3& p) const { return n*p + d; } const Vec3& normal() const { return n; } void coeffs(real *a, real *b, real *c, real *dd) const { *a=n[X]; *b=n[Y]; *c=n[Z]; *dd=d; } Vec4 coeffs() const { return Vec4(n,d); } }; // // A triangular face in 3D (ie. a 2-simplex in E3) // class Face3 { protected: Plane P; private: void recalcPlane() { P.calcFrom(vertexPos(0),vertexPos(1),vertexPos(2)); } void recalcPlane(const Vec3& a,const Vec3& b,const Vec3& c) { P.calcFrom(a,b,c); } public: Face3(const Vec3& a,const Vec3& b,const Vec3& c) : P(a,b,c) { } // // Basic primitive operations on faces virtual const Vec3& vertexPos(int i) const = 0; virtual void vertexPos(int i, const Vec3&) = 0; const Plane& plane() { if(!P.isValid()) recalcPlane(); return P;} void invalidatePlane() { P.markInvalid(); } real distTo(const Vec3& p) const; real area(); }; // GFXGEOM_3D_INCLUDED #endif