<?xml version="1.0" encoding="ISO-8859-1"?>

<screensaver name="mirrorblob" _label="MirrorBlob">

  <command arg="-root"/>

  <hgroup>
    <select id="render">
      <option id="wire"  _label="Wireframe" arg-set="-wire"/>
      <option id="solid" _label="Solid Surface"/>
    </select>
  </hgroup>

  <number id="speed" type="slider" arg="-delay %"
          _label="Speed" _low-label="Slow" _high-label="Fast"
          low="0" high="20000" default="10000"
          convert="invert"/>

  <number id="x_res" type="slider" arg="-x_res %"
          _label="X Resolution" low="5" high="500" default="60"/>

  <number id="y_res" type="slider" arg="-y_res %"
          _label="Y Resolution" low="5" high="500" default="32"/>

  <number id="field_points" type="slider" arg="-field_points %"
          _label="Field Points" low="0" high="50" default="10"/>

  <number id="hold_frames" type="slider" arg="-hold_frames %"
          _label="Frames Between Images" low="1" high="65536" default="10240"/>

  <number id="fade_speed" type="slider" arg="-fade_speed %"
          _label="Fade Speed" low="1" high="256" default="1"/>

  <hgroup>
    <select id="Calculation Method">
      <option id="wire"  _label="Blobby"/>
      <option id="calm"  _label="Calm"           arg-set="-incremental 1"/>
      <option id="freaky"  _label="Freaky"       arg-set="-incremental 3"/>
      <option id="vfreaky"  _label="Very Freaky" arg-set="-incremental 2"/>
    </select>
  </hgroup>

  <hgroup>
   <vgroup>
     <boolean id="walls" _label="Enable Walls"/>
     <boolean id="colour" _label="Enable Colouring" arg-set="-colour"/>
     <boolean id="texture" _label="Enable Reflected Image" arg-unset="-no-texture"/>
     <boolean id="background" _label="Enable Background Image" arg-unset="-no-bgimage"/>
     <boolean id="offset_texture" _label="Offset Texture Coordinates" arg-set="-offset_texture"/>
     <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>
   </vgroup>
  </hgroup>

  <_description>
Draws a wobbly blob that distorts the image behind it.
Requires OpenGL hardware acceleration for nice animation.
Written by Jon Dowdall.
  </_description>
</screensaver>
